“Insert Coin to Play”: The Evolution of Communication Dynamics Between Brands and Video Games

Authors

  • Moreno Pasotti Carlo Bo University of Urbino
  • Guido Capanna Piscè Carlo Bo University of Urbino

DOI:

https://doi.org/10.14276/2285-0430.3515

Keywords:

Video games and communication, Video games endorser, Video players and brand, Video game advertising

Abstract

As part of the dynamics of marketing and communication, the practice of celebrity endorsement has seen an increasingly prolific development over the years alongside a new form of brand communication oriented to enhance brand/product perception through endorsements of authoritative celebrities. In more recent times, the advent of the video game medium, and in particular video games, has led brands to develop new promotional and communication methods from scratch or borrow from other mediums. One that is certainly evocative among those derived from other media fields is product placement. Among the practices developed from scratch, especially in recent years, it is possible to find the use of characters or elements from video games within brand communications. This study was developed to understand this new communication mode adopted in specific contexts by brands, the effects it has on the target audience and the economic and image returns. The contributions made to the matter by this study concern that part of marketing that is focused on the target audience's perception of the brand to develop a connection, a feeling and to boost sales. Moreover, being one of the first studies developed with qualitative methodology, it allows to observe a deeper level of perception from the target audience’s side. The study involved a sample of seven people from various parts of Italy, interviewed in a focus group to show how positive and relevant the impact of this form of communication is to the target audience and their impulse to purchase, in addition to the high level of brand awareness this methodology brings. Furthermore, during the focus group, it emerged that this practice could be a strong bridge between brands and gamers, by developing a solid feeling of inclusion in the target audience

Author Biographies

Moreno Pasotti, Carlo Bo University of Urbino

Moreno Pasotti graduated with a master's degree in communication and advertising for organisations from the Carlo Bo University of Urbino in 2022. He previously obtained a bachelor's degree in sociology from the same University with a research thesis on the dynamics of the religious market. He currently works as a freelancer in the field of communication, new media and web marketing. He is also an independent researcher. He is mainly interested in communication-related social models, the evolution of media, videogames and communication, the evolution of advertising models and the study of the impact of commercial communication on individuals.

Guido Capanna Piscè, Carlo Bo University of Urbino

Guido Capanna Piscè, PhD, is Adjunct Professor and Research Fellow at the Carlo Bo University of Urbino. He conducts applied research on a variety of tourism and communication related topics, including sustainable tourism, among others. He works as Officer in charge for monitoring and implementing the European Charter for Sustainable Tourism in the Natural Regional Parc “Sirente Velino” He is a registered journalist and he is the director of the magazine “Brezza di Mare”.

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Published

31.10.2022