The Role of Interactive Games in Learning Processes

Authors

  • Laerte Sorini Carlo Bo University of Urbino, Italy
  • Giorgio Calcagnini Carlo Bo University of Urbino, Italy
  • Donald D. Hester University of Wisconsin-Madison, U.S.A.

DOI:

https://doi.org/10.14276/2285-0430.5118

Keywords:

Macroeconomic education, Interactive learning, Educational games, Simulation-based learning, Active learning strategies

Abstract

This paper aims at presenting the design, implementation, and outcomes of an interactive game (MultiCountry), highlighting its potential for fostering mathematical and quantitative learning in economics, as well as its ability to artificially generate quantitative data that can be effectively used in experimental economic research. The game is based on the Macrosim software, developed at the University of Wisconsin-Madison (UW), which can be applied in various contexts, including macroeconomics, the banking industry, and futures contracts. As expected, the results of the game show that students are gradually able to understand how their economy works and how it responds to their own decisions and those made by other players. Moreover, simulation-based games play a crucial role in modern economics education. These tools transform abstract and often complex theoretical models into immersive, interactive environments, thereby facilitating deeper student engagement, enhanced motivation, and improved knowledge retention. They enable experiential learning, allowing students to experiment with policy variables or market decisions in a low-risk setting, observe the dynamics of their choices in real time, and critically reflect on outcomes—elements shown to foster critical thinking, strategic decision-making, and problem-solving skills. Further, simulations provide educators with rich, generated datasets, creating valuable opportunities for analysis, hypothesis testing, and empirical study within experimental economics frameworks. Overall, the combination of active learning, immediate feedback, and realistic modelling situates simulation games as powerful pedagogical instruments for developing both theoretical understanding and quantitative competence in economics students.

Author Biographies

Laerte Sorini, Carlo Bo University of Urbino, Italy

Professor at the University of Urbino, where he focuses on research in Fuzzy Numbers, Number Theory, Algebra, Discrete Mathematics, and Computer Science. He teaches Mathematics, Statistics, and Information Technology. Passionate about speed and innovation, he currently serves as Rectoral Delegate for Technological Innovation and Digitalization. He is Director of the research center Urbino e la Prospettiva, which aims to establish itself as a center of excellence for the study of the roots of the modern scientific revolution.

Giorgio Calcagnini, Carlo Bo University of Urbino, Italy

Professor of Economic Policy at the University of Urbino, where he also serves as Rector. His academic research spans macroeconomics, banking, and regional development and innovation policy. Throughout his career, he has held several institutional roles, contributing to national and international research projects and fostering university-business collaborations.

Donald D. Hester, University of Wisconsin-Madison, U.S.A.

Professor Donald D. Hester (November 6, 1935 – July 8, 2016) was a distinguished American economist renowned for his expertise in monetary economics, banking, and financial intermediation. He began his academic career on the Yale faculty in 1960, later joining the University of Wisconsin–Madison in 1968, where he taught until retiring in 2000. A passionate educator respected by generations of students, he was known for his love of classical music, theatre, travel, and Italian art.

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Published

31.07.2025

How to Cite

Sorini, L., Calcagnini, G., & Hester, D. (2025). The Role of Interactive Games in Learning Processes. International Journal of Economic Behavior (IJEB), 15(1), 73–89. https://doi.org/10.14276/2285-0430.5118